![]() ![]() ![]() If you used OpenGL for your Substance Painter export, then the Normal Map Tangent Orientation should be Right-Handed (Flip Y unchecked). ![]() For example, if you’ve used DirectX for your Substance Painter export, then the Normal Map Tangent Orientation should be Left-Handed (Flip Y checked). To fix this issue, we must ensure that your DCC export settings match the settings in Toolbag. Normal Map – Flipped Green Channel: Your normal map may be flipped if it appears wrong in Marmoset Toolbag but correct in another DCC application.Some of the most common shading issues can involve: You can check your mesh for shading issues or errors in your 3D modeling package and ensure your textures are ready to be imported and set up in Toolbag. To get started, ensure your mesh is free from shading issues or errors in your 3D modeling package and that your textures are ready to be imported and set up in Toolbag. Preparationīefore we dive into the tutorial, I want to note that I’ve used Substance 3D Painter as my texturing software and used the Unreal Engine 4 project preset for the texturing and export. You can also check out my previous article on Lighting and Rendering Guns in Toolbag to learn more about how I create my lighting. In this article, I will show you my lighting process in Marmoset Toolbag 4 using my personal project Chiappa Rhino Revolver 50DS as an example. Hi everyone! My name is Emre Karabacak, and I work as a lead 3D artist in Berlin, Germany. ![]()
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